Module nlitLoad
Global shared module.
Allows run code on start, and reload it on save
Functions
EnsureLoad (hookName, loadTime, doCode) | Load code after entities was initialized. |
WhenGMLoaded (hookName, loadTime, doCode) | Load code after gamemode was initialized. |
Functions
- EnsureLoad (hookName, loadTime, doCode)
-
Load code after entities was initialized. Global function.
Former deprecated name is DefinetlyLoad
Parameters:
- hookName string unique name for future removal
- loadTime number [optional] – delay for loading code
- doCode function
Usage:
nlitLoad.EnsureLoad('MyHook',0,function() print('Hello') end)
- WhenGMLoaded (hookName, loadTime, doCode)
-
Load code after gamemode was initialized. Global function.
Parameters:
- hookName string unique name for future removal
- loadTime number [optional] – delay for loading code
- doCode function
Usage:
nlitLoad.WhenGMLoaded('MyHook',0,function() print('Hello') end)