Module nlitLoad

Global shared module.

Allows run code on start, and reload it on save

Functions

EnsureLoad (hookName, loadTime, doCode) Load code after entities was initialized.
WhenGMLoaded (hookName, loadTime, doCode) Load code after gamemode was initialized.


Functions

EnsureLoad (hookName, loadTime, doCode)
Load code after entities was initialized. Global function. Former deprecated name is DefinetlyLoad

Parameters:

  • hookName string unique name for future removal
  • loadTime number [optional] – delay for loading code
  • doCode function

Usage:

    nlitLoad.EnsureLoad('MyHook',0,function() print('Hello') end)
WhenGMLoaded (hookName, loadTime, doCode)
Load code after gamemode was initialized. Global function.

Parameters:

  • hookName string unique name for future removal
  • loadTime number [optional] – delay for loading code
  • doCode function

Usage:

    nlitLoad.WhenGMLoaded('MyHook',0,function() print('Hello') end)
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